A generic planet with a model and collision. It is meant to use collision triangles with AreaMove and/or RailMove floor codes. RailMove only works if the object is connected to a path. If the player stands on these triangles, a moving sand sound effect will be played. It may use two animations called "Move" and "Reverse"; the former would be played by default.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg3 | Boolean | SMG2 | False | Reverse?: If set, the "Reverse" animation will be played if it exists. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. | 
| SW_DEAD | SMG2 | False | Can be activated when the object is killed through a cutscene action. | 
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Rail | SMG2 | False | Used for the pushing direction for RailMove collision. | |
| DemoCast | SMG2 | False | Can take part in a cutscene. | 
| Name | Games | Description | 
|---|---|---|
| DemoSimpleCast | SMG2 | Continues movement during cutscenes, NPC conversations, etc. |