Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: Rabbit

A cute rabbit NPC that can be talked to.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Color Frame: The color frame to be used.

  • -1: Yellow
  • 1: Blue
Obj_arg1IntegerBothTrue

Behavior: How it behaves.

  • -1: Undefined, do not use
  • 0: (SMG1 only) Follows a path and disappears when reaching the last path point, then activates SW_DEAD.
  • 1: Normal
  • 2: Jumps up
  • 3: Long jump

Switches

NameGamesRequired?Description
SW_APPEARSMG2False

Appears when this switch is activated.

SW_DEADBothFalse

Gets activated when it dies.

SW_ASMG2False

Activated or deactivated depending on the used event flow node.

SW_BSMG2False

Activated or deactivated depending on the used event flow node.

SW_AWAKESMG2False

Enables rendering and resumes updates when this switch is active.

Talking

NameGamesRequired?DescriptionValues
MessageBothFalse

The text dialogue's label format is Rabbit%03d, where %03d is the text message ID.

    Setup

    NameGamesRequired?DescriptionValues
    MarioFaceShipNpcRegisterSMG2False

    Can be registered to a Starship Mario object appearance event.

      RailSMG1False

      The path that it can move on (Obj_arg1 set to 0).

        Properties

        NameGamesDescription
        YoshiTargetableSMG2

        Can be targeted by Yoshi.