A cute rabbit NPC that can be talked to.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Color Frame: The color frame to be used. |
|
Obj_arg1 | Integer | Both | True | Behavior: How it behaves. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_DEAD | Both | False | Gets activated when it dies. |
SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | Both | False | The text dialogue's label format is Rabbit%03d, where %03d is the text message ID. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. | |
Rail | SMG1 | False | The path that it can move on (Obj_arg1 set to 0). |
Name | Games | Description |
---|---|---|
YoshiTargetable | SMG2 | Can be targeted by Yoshi. |