A set of small blocks that start out as a normal platform and begin to move like a snake when stepped on by the player. However, if no path was assigned, it won't move at all. The total length of blocks will be (Obj_arg3 + 1) * Obj_arg2. Another RepeatBlock instance can be linked to it, which ensures that all Snake Blocks move once stepped on.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Block Width: The width of blocks to be created. Default is 2. | |
Obj_arg1 | Integer | SMG2 | False | Block Height: The height of blocks to be created. Default is 2. | |
Obj_arg2 | Integer | SMG2 | False | Block Depth: The depth of blocks to be created. Default is 2. | |
Obj_arg3 | Integer | SMG2 | False | Trail Factor: Specifies how long the trail of blocks to be created will be. Default is 3. | |
Obj_arg4 | Float | SMG2 | False | Movement Speed: The rate at which the blocks move. Default is 5. |
Name | Games | Required? | Description |
---|---|---|---|
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | SMG2 | False | The optional path that it can move on. |