| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG1 | False | Spawn ID: The ID of the spawn point that the player should respawn at after entering this area. | |
| Obj_arg1 | Integer | SMG1 | False | Music Change: Name-index in AudStageBgmTable. |
|
| Obj_arg2 | Integer | SMG1 | False | Music State Change: State-index in AudStageBgmTable. |
|
| Obj_arg3 | Boolean | SMG1 | False | Activation Type: Determines if the player must be on the ground to activate this checkpoint. |
|