A checkpoint flag that is used to change the player's respawn point once touched or attacked by them. The respawn point and the flag itself need to be in the same zone. The object attaches to nearby collision.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | True | Spawn Point ID: The ID of the spawn point that the player should respawn at after activating this flag. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | SMG2 | False | If used, the flag cannot be activated while this switch is not activated. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and activated by player 2. |
YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |