A spiked mechanical enemy that emits circular shockwaves that electrocute the player upon contact. It is stationary and cannot be destroyed through any means.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Ring Speed: The rate at which the individual rings grow. Default is 20. | |
Obj_arg1 | Integer | Both | False | Ring Duration: The lifetime of an individual ring before it disappears. Default is 100. | |
Obj_arg2 | Integer | SMG2 | False | Color Frame: The color frame to be used by the individual rings. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_A | Both | False | It remains passive while this switch is not activated. |
SW_B | Both | False | It will become passive after activating this switch. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Group | Both | False | If one Ring Beamer in this group emits a ring, all the other Ring Beamers will do so as well. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |