A spawner that creates rolling boulders. The boulders can be destroyed by attacking the red crystal part, however, fireballs don't work. When using the Rock or Rainbow power-ups, the player doesn't have to attack the crystal specifically.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | Both | False | Rolling Speed: The rate at which it rolls. Default is 10. | |
Obj_arg1 | Integer | Both | False | Spawn Delay: The delay in seconds between the spawns. If non-positive, only one instance will spawn. Default is -1. | |
Obj_arg2 | Boolean | Both | False | Break at Last Point?: If set, it will break once it reaches the last path point. | |
Obj_arg3 | Integer | Both | False | Path Roll Time: The time in frames that it rolls on the path before falling down. Default is 45. | |
Obj_arg4 | Float | Both | False | Shadow Length: Sets the shadow drop length. Default is 1000. | |
Obj_arg5 | Boolean | Both | False | Decelerate When Attacked?: If set, it will decelerate and accelerate again when it successfully damaged an object, such as the player. | |
Point_arg0 | Integer | Both | False | Fall Type: Specifies how it rolls at this point. |
|
Point_arg1 | Integer | Both | False | Path Movement Type: Specifies how the movement is affected by the path. |
|
Point_arg2 | Boolean | Both | False | Follow Tangent?: If set, it will follow the path's tangent until this point has been reached. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | True | The boulders will appear when this switch is activated. |
SW_A | Both | False | Stops spawning more boulders once activated. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | Both | True | The path that the boulders roll on. |
Name | Games | Description |
---|---|---|
Player2Targetable | Both | Can be targeted and frozen by player 2. |