Creates rolling water bubbles that trap the player upon contact. The bubbles can move on a set path or roll around with the help of gravity. Bubbles that don't move on a path will pop once they enter a RollingWaterBreakArea.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | Movement Speed: The rate at which the bubbles move on the path. Default is 15. | |
Obj_arg1 | Integer | SMG2 | False | Spawn Delay: Delay in seconds before another bubble appears. Default is 5. | |
Obj_arg2 | Integer | SMG2 | False | Bubble Duration: Life duration of a single bubble. Default is 10. Only works if no path is assigned. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_A | SMG2 | False | Gets activated when the player is inside a bubble. Gets deactivated when the player leaves a bubble again. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | SMG2 | False | The optional path that it can move on. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted, frozen and popped by player 2. |