A gate that can be passed through. If the player is "riding" another object, such as the Rock power-up's Rolling Rock, Star Balls or Tube Slides, the object sets that it has been passed through. This object is usually linked to a proper SecretGateCounter instance which checks whether all gates have been passed through.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | Useless: Read but never used for anything. Default is 500. | |
Obj_arg1 | Float | SMG2 | False | Vertical Particle Offset: How far up from the object's position to emit the particle effects. Default is 600. | |
Obj_arg2 | Boolean | SMG2 | False | Disable Vertical Particle Offset?: If set, the particle effect won't be offset, which renders Obj_arg1 useless. | |
Obj_arg3 | Float | SMG2 | False | Shadow Length: Sets the shadow drop length. Default is 1000. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | SMG2 | False | Gets activated when passing through the gate. |