An area that can be used to change the color of all object shadows when entered by the player.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG2 | False | Red: The red color component. Ranges from 0 to 255 inclusive. | |
| Obj_arg1 | Integer | SMG2 | False | Green: The green color component. Ranges from 0 to 255 inclusive. | |
| Obj_arg2 | Integer | SMG2 | False | Blue: The blue color component. Ranges from 0 to 255 inclusive. |
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| BaseMtxFollower | SMG2 | False | Can follow another BaseMtxFollowTarget object. |