A generic signboard that acts like an NPC, meaning that the player can read it or talk to it.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | 2P Mode Type: If set to 0, the object will be hidden during single-player. During 2P mode, the object will pop up. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. If used along with Obj_arg0, the object will appear if this switch is activated and if 2P mode is active. |
SW_DEAD | Both | False | Gets activated when it dies. |
SW_A | Both | False | Activated or deactivated depending on the used event flow node. |
SW_B | Both | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | Both | False | The text dialogue's label format is SignBoard%03d, where %03d is the text message ID. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |