A generic signboard that acts like an NPC, meaning that the player can read it or talk to it.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG2 | False | 2P Mode Type: If set to 0, the object will be hidden during single-player. During 2P mode, the object will pop up. | 
 | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. If used along with Obj_arg0, the object will appear if this switch is activated and if 2P mode is active. | 
| SW_DEAD | Both | False | Gets activated when it dies. | 
| SW_A | Both | False | Activated or deactivated depending on the used event flow node. | 
| SW_B | Both | False | Activated or deactivated depending on the used event flow node. | 
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Message | Both | False | The text dialogue's label format is SignBoard%03d, where %03d is the text message ID. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |