Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: SignBoard

A generic signboard that acts like an NPC, meaning that the player can read it or talk to it.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

2P Mode Type: If set to 0, the object will be hidden during single-player. During 2P mode, the object will pop up.

  • -1: Always visible
  • 0: Only visible in 2P mode

Switches

NameGamesRequired?Description
SW_APPEARBothFalse

Appears when this switch is activated. If used along with Obj_arg0, the object will appear if this switch is activated and if 2P mode is active.

SW_DEADBothFalse

Gets activated when it dies.

SW_ABothFalse

Activated or deactivated depending on the used event flow node.

SW_BBothFalse

Activated or deactivated depending on the used event flow node.

SW_AWAKEBothFalse

Enables rendering and resumes updates when this switch is active.

Talking

NameGamesRequired?DescriptionValues
MessageBothFalse

The text dialogue's label format is SignBoard%03d, where %03d is the text message ID.

    Setup

    NameGamesRequired?DescriptionValues
    MarioFaceShipNpcRegisterSMG2False

    Can be registered to a Starship Mario object appearance event.