Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: SimpleEffectObj

A generic particles effect with a clipping radius of 500 units and a far clipping distance of 50 meters. The particle data needs to be specified in AutoEffectList, where UniqueName matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting.

Switches

NameGamesRequired?Description
SW_ABothFalse

If used, it will emit particles only if this switch is activated.

Setup

NameGamesRequired?DescriptionValues
GroupBothFalse

Groups objects of the same kind, but the group is never used for anything.

    ClippingGroupBothFalse

    Objects in this group are always clipped together.

      DemoCastBothFalse

      If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.

        Properties

        NameGamesDescription
        DemoSimpleCastBoth

        Continues movement during cutscenes, NPC conversations, etc.