A platform that sinks when the player steps on it. Once the player gets off of this platform, it rises up again. It can also use optional sound effects. The sound names are self-explanatory: MapPartsFloaterMoveUpEnd, MapPartsFloaterRidden, MapPartsFloaterMoveDown, and MapPartsFloaterMoveUp. Furthermore, it can use effects with the name Ripple that will appear at the object's original position.
Name | Games | Required? | Description | Values |
---|---|---|---|---|
MoveConditionType | Both | False | Sinking Distance: How far it can sink when stepped on. Default is 0. | |
RotateSpeed | Both | False | Sinking Speed: How fast it sinks when stepped on. Default is 0. | |
RotateAngle | Both | False | Rising Speed: How fast it rises up again. Default is 0. | |
RotateAxis | Both | False | Spring Bounce Speed: How fast the spring motion is. Only used if RotateAccelType is 1. Default is RotateAngle multiplied by 0.001. | |
RotateAccelType | Both | False | Motion Type: How it moves when stepped on. Default is 0. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_A | Both | False | If RotateAccelType is 1 and this switch is activated, the platform won't move. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |