Config: SoundPlayArea
An area that starts playing a sound effect when entered. The sound effects that can be played are specified in ActionSound.bcsv. More sound effects can be easily added by editing said file.
Arguments
Name | Type | Games | Required? | Description | Values |
Obj_arg0 | Integer | SMG2 | False | Sound Effect ID: The sound effect to be played. | - 0: SE_SY_ROUTE_SUCCESS
- 1: SE_SY_ROUTE_FAILURE
- 2: SE_PM_LV_LONG_FALL
- 3: SE_PM_LV_HOLE_IN
- 4: SE_AT_LV_MAGMA_WIND
- 5: SE_AT_LV_GRAVE
- 6: SE_AT_LV_EARTHQUAKE
- 7: SE_AT_LV_MAGMA_AMBIENT
- 8: SE_AT_LV_SEA_ALL
- 9: SE_AT_LV_OCEAN_RING
- 10: SE_AT_LV_OCEAN_RING_SUB
- 11: SE_AT_LV_WATER_ROAD
- 12: SE_AT_LV_WHIRL_POOL
- 13: SE_AT_LV_FALLING_ROCK
- 14: SE_AT_LV_JUMBO_SUN_MOVE
- 15: SE_AT_LV_WATERFALL_CAVE
- 16: SE_AT_LV_PHNCV_TERESA_ROOM
- 17: SE_AT_LV_FOREST_INSECT_1
- 18: SE_AT_LV_FOREST_INSECT_2
- 19: SE_AT_LV_FOREST_INSECT_3
- 20: SE_AT_LV_SPACE_WIND
- 21: SE_AT_LV_KOOPA_WIND
- 22: SE_AT_LV_KOOPA_WIND_DEMO
- 23: SE_AT_LV_WIND_DESERT
- 24: SE_AT_LV_WIND_MOVING_DESERT
- 25: SE_AT_LV_ICE_WATER_UP_DOWN
- 26: SE_AT_LV_LAVA_UP_DOWN
- 27: SE_AT_LV_MAGMA_WIND_VOLCANO
- 28: SE_AT_LV_MAGMA_IN_BTLSHIP
- 29: SE_AT_LV_WIND_ICE_MT_TOP
- 30: SE_AT_LV_ASTRO_LOFT_WIND
- 31: SE_AT_LV_LAVA_TAMAKORO_ZONE
- 32: SE_AT_LV_WIND_RABBIT_MAZE
- 33: SE_AT_LV_SORAJIMA_WIND
- 34: SE_AT_LV_YOSHIHOME_WIND
- 35: SE_AT_LV_KOOPA_CASTLE_WIND
- 36: SE_AT_LV_NORMAL_WIND_WEAK
- 37: SE_AT_LV_NORMAL_WIND_MIDDLE
- 38: SE_AT_LV_SPACE_WIND_WEAK
- 39: SE_AT_LV_SPACE_WIND_MIDDLE
- 40: SE_AT_LV_NORMAL_WIND_VWEAK
- 41: SE_AT_LV_MAGMA_WIND_WEAK
- 42: SE_AT_LV_MAGMA_WIND_MIDDLE
- 43: SE_AT_LV_NORMAL_WIND_MID_HIGH
- 44: SE_AT_LV_NORMAL_WIND_STRONG
- 45: SE_AT_LV_WATERFALL_ALL
- 46: SE_AT_LV_GRASSWIND_MIDDLE
- 47: SE_AT_LV_GRASSWIND_MID_HIGH
- 48: SE_AT_LV_DULL_WIND_MIDDLE
- 49: SE_AT_LV_KARAKARA_WIND
- 50: SE_AT_LV_LOW_WIND
- 51: SE_AT_LV_MAGMA_WIND_AREA
- 52: SE_AT_LV_SEA_ALL_STAR_CREEK
- 53: SE_AT_LV_SMALL_SEA
- 54: SE_AT_LV_MAGMA_WIND_AREA_STRONG
- 55: SE_AT_LV_RAIN_WEAK
- 56: SE_AT_LV_RAIN_MID
- 57: SE_AT_LV_RAIN_MID_HIGH
- 58: SE_AT_LV_RAIN_THUNDER_MID
- 59: SE_AT_LV_RAIN_THUNDER_MID_HIGH
- 60: SE_AT_LV_MAGMA_AREA_STRONG
- 61: SE_AT_LV_MAGMA_AREA
- 62: SE_AT_LV_DARK_MATTER_WIND
- 63: SE_AT_LV_LOW_WIND_MID_HIGH
- 64: SE_AT_LV_LOW_WIND & SE_AT_LV_DULL_WIND_WEAK
- 65: SE_AT_LV_LOW_WIND_THUNDER
- 66: SE_AT_LV_LOW_WIND_T_MID_HIGH
- 67: SE_AT_LV_KINOPIO_GAYA_PANIC
- 68: SE_AT_LV_GRASSWIND_WEAK
- 69: SE_SY_LV_MACHINE_ALARM
- 70: SE_AT_LV_WIND_DESERT_HIGH
- 71: SE_PV_JUMP_JOY
|
Switches
Name | Games | Required? | Description |
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Setup
Name | Games | Required? | Description | Values |
BaseMtxFollower | SMG2 | False | Can follow another BaseMtxFollowTarget object. | |
Properties
Name | Games | Description |
DemoSimpleCast | SMG2 | Continues movement during cutscenes, NPC conversations, etc. |