A decorative background model plays its Appear animation depending on the background music's beat. It follows the camera's position, so it's not possible for the player to reach the end of the model, unlike atmosphere objects.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Mirror Reflection Type: Specifies whether to use a reflection model or not. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_A | SMG2 | False | Plays the "Change" animation if activated. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Description |
---|---|---|
DemoSimpleCast | SMG2 | Continues movement during cutscenes, NPC conversations, etc. |