A controller that activates or deactivates a switch depending on the music's beat. It will also play ticking sound effects depending on the configuration. By default, SW_A will be activated and deactivated over and over again.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | SW_A Toggle Beats: How many beats it takes before SW_A gets toggled. Default is 8. | |
Obj_arg1 | Integer | SMG2 | False | SW_A Toggle Delay: How many seconds it takes to toggle SW_A after the required beats played. Default is 0. | |
Obj_arg2 | Integer | SMG2 | False | Ticking Sound Delay: How long it takes until the ticking sound starts to play. Default is 0. | |
Obj_arg3 | Integer | SMG2 | False | Ticking Sound Type: Specifies how to play the ticking sounds. Default is -1. |
|
Obj_arg4 | Integer | SMG2 | False | SW_A Activation Time: How long SW_A will be kept activated before it gets deactivated again. Default is 0, which disables this restriction. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | If used, the object will update only if this switch is activated. |
SW_A | SMG2 | True | Will be activated or deactivated depending on the configuration. |
SW_B | SMG2 | False | If used, the object will not update while this switch is activated. |