A small star-shaped ring that slings the player upwards or from one place to another when using the Spin Attack nearby.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Integer | Both | False | Speed / Flight Time: The speed the sling star slings you at. If a path is assigned, this value is instead used as the time in frames the flight lasts. Default speed is 40, default flight time is 300. | |
| Obj_arg1 | Float | Both | False | Shadow Length: Sets the shadow drop length. | |
| Obj_arg2 | Boolean | Both | False | Player Pull Type: Specifies how the player gets pulled into the Launch Star when nearby. | 
 | 
| Obj_arg3 | Integer | Both | False | Camera Count: The number of event cameras to be used during the flight. | |
| Obj_arg4 | Integer | Both | False | Appearance Jingle: Specifies how the appearance jingle will be played. | 
 | 
| Obj_arg5 | Float | Both | False | Player Rotation: The initial rotation of the player used before the player gets launched. This also affects the angle at which the player lands. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. | 
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Rail | Both | False | The path that the player will fly along. | |
| Camera | Both | False | Used when flying. Multiple camera configurations can be used, the count needs to be specified by Obj_arg3, though. Furthermore, 出現イベント用 is used for appearance. | |
| BaseMtxFollowTarget | SMG2 | False | Can be followed by another BaseMtxFollower object. |