A group of Star Bits that are arranged in a circle or placed along a path.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Integer | Both | False | Number of Star Bits: Amount of Star Bits to be distributed along the path or circle. Default is 6. | |
| Obj_arg1 | Float | Both | False | Circle Placement Radius: The radius of the Star Bit circle. Only used if a path has not been assigned. Default is 400. | |
| Obj_arg2 | Integer | Both | False | Path Placement Type: Specifies how the Star Bits are placed on the path. This is only used when a path has been assigned. | 
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| Obj_arg3 | Integer | Both | False | Color Frame: The color frame to be used. | 
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| Obj_arg4 | Integer | Both | False | Shadow Type: Specifies the shadow properties. | 
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| Obj_arg5 | Integer | Both | False | Time Limit: Specifies how long it takes before the Star Bits will disappear again. Default is -1, which makes the Star Bits appear indefinitely. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. | 
| SW_DEAD | Both | False | Registered but never used. | 
| SW_A | Both | False | If used, the Star Bits will only be collectable while this switch is activated. | 
| SW_B | Both | False | Once activated, all Star Bits will fall. | 
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Rail | Both | False | Can be used to lay out the Star Bits on the path instead of a circle. | |
| Group | Both | False | Groups objects of the same type, but the group is never used for anything. | |
| ClippingGroup | Both | False | Objects in this group are always clipped together. | |
| DemoCast | Both | False | The object and the Star Bits take part in the cutscene. |