A large rainbow-colored Star Bit. It supports different functions. If connected to a path, it will create a trail of Star Bits when it moves. Otherwise, it remains stationary and can be collected to obtain all Star Bits at once. If it's connected to a path, it requires SW_APPEAR.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Integer | Both | False | Number of Star Bits: The number of Star Bits to be created on its path. Default is 6. | |
| Obj_arg1 | Float | Both | False | Broken Path Offset: Meant to specify the starting coordinate on the path at which the Star Bits will be created. However, it crashes the game most of the time. Default is 0. | |
| Obj_arg2 | Float | Both | False | Movement Speed: Sets the rate at which it moves on the path. Default is 10. | |
| Obj_arg3 | Integer | Both | False | Star Bit Color Frame: The color frame to be used for every Star Bit. |
|
| Obj_arg4 | Integer | Both | False | Star Bit Shadow Type: Specifies the shadow properties of every Star Bit. |
|
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. |
| SW_DEAD | Both | False | Gets activated after it disappears. |
| SW_A | Both | False | If used, the Star Bits won't only be collectable with the Star Cursor unless this switch is activated. They can still be collected simply by touching them, however. If used and the object is not connected to a path, it can only be collected when this switch is activated. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Rail | Both | False | The optional path that it can move on. | |
| DemoCast | Both | False | Can take part in a cutscene. |