A large rainbow-colored Star Bit. It supports different functions. If connected to a path, it will create a trail of Star Bits when it moves. Otherwise, it remains stationary and can be collected to obtain all Star Bits at once. If it's connected to a path, it requires SW_APPEAR.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Number of Star Bits: The number of Star Bits to be created on its path. Default is 6. | |
Obj_arg1 | Float | Both | False | Broken Path Offset: Meant to specify the starting coordinate on the path at which the Star Bits will be created. However, it crashes the game most of the time. Default is 0. | |
Obj_arg2 | Float | Both | False | Movement Speed: Sets the rate at which it moves on the path. Default is 10. | |
Obj_arg3 | Integer | Both | False | Star Bit Color Frame: The color frame to be used for every Star Bit. |
|
Obj_arg4 | Integer | Both | False | Star Bit Shadow Type: Specifies the shadow properties of every Star Bit. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_DEAD | Both | False | Gets activated after it disappears. |
SW_A | Both | False | If used, the Star Bits will only be collectable while this switch is activated. If used and the object is not connected to a path, it can only be collected when this switch is activated. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | Both | False | The optional path that it can move on. | |
DemoCast | Both | False | Can take part in a cutscene. |