A larger variant of a Mandibug that carries a child on its back. Likewise, it charges towards the player. It can be defeated by Ground Pounding its child and then its back. It will spawn a Power Star when defeated, however, this requires a properly configured Scenario entry. In SMG2, this object won't appear initially unless it's forced to appear through cutscene actions.
Name | Games | Required? | Description |
---|---|---|---|
SW_DEAD | Both | False | Gets activated when it dies. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
AppearPowerStar | Both | True | Spawned after defeating it. | |
NamePos | Both | True | Additional placements that can be freely placed. |
|
DemoCast | Both | True | Can take part in a cutscene. Its cutscene nerve action should be triggered during the cutscene part with the name ダメージ中. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |