A cosmic variant of Rosalina that offers players to beat the level for them. However, the spirit will only appear if SW_APPEAR is activated or if the player failed the selected mission a set amount of times. The PAD data used to simulate player input can be found in the pad folder of the Galaxy's Ghost archive.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG2 | False | PAD File & Spawn ID: The index of the Galaxy's Dreamer%d.pad file to use, where %d is this argument's value. This also specifies the spawn point for the player. | |
| Obj_arg1 | Integer | SMG2 | False | Required Deaths: The number of deaths required in the currently selected mission for it to appear. Default is -1 which means it requires SW_APPEAR to appear. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. | 
| SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. | 
| SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. | 
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Message | SMG2 | False | The text dialogue's label formats are SuperDreamer%03d and SuperDreamerEnd%03d, where %03d is the text message ID. If set to -1, the default dialogue from SceneCommonMessage will be used. | |
| EventFunc | SMG2 | False | Object-specific behavior for EventFunc event flow nodes. | 
 | 
| KillFunc | SMG2 | False | Object-specific behavior for KillFunc event flow nodes. | 
 | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. | 
| Name | Games | Description | 
|---|---|---|
| YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |