Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: SuperSpinDriver

A large star-shaped ring that launches the player from one point to another when using the Spin Attack nearby. If the object is SuperSpinDriverGreen, the model SuperSpinDriverEmpty will be loaded and the Launch Star cannot be used until the player has collected all three special Green Stars.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Flight Time: How long it takes to complete the flight. Default 300.

    Obj_arg1FloatBothFalse

    Shadow Length: Sets the shadow drop length. Default is 1000.

      Obj_arg2IntegerBothFalse

      Player Pull Type: Specifies how the player gets pulled into the Launch Star when nearby.

      • -1: Gets pulled into Launch Star
      • 0: Doesn't get pulled into Launch Star
      Obj_arg3IntegerBothFalse

      Camera Count: The number of event cameras to be used during the flight.

        Obj_arg4IntegerBothFalse

        Appearance Jingle: Specifies how the appearance jingle will be played.

        • -1: Plays appearance jingle
        • 1: Doesn't play appearance jingle
        Obj_arg5FloatBothFalse

        Player Rotation: The initial rotation of the player used before the player gets launched. This also affects the angle at which the player lands.

          Obj_arg6IntegerBothFalse

          Respawn Type: Specifies whether the object should reappear after dying or not.

          • -1: Object needs to be spawned again
          • 1: Object spawns if it has already appeared before dying
          Obj_arg7IntegerBothFalse

          Draw Path Range Index: The index of this Launch Star's path that is used for updating the segment of the flight path that should be rendered. Useless in SMG2 since this feature is dummied-out in that game.

            Path_arg1FloatBothFalse

            Visible Path Cut Length: How much to cut off from the visible path's end. Default is 0.

              Switches

              NameGamesRequired?Description
              SW_APPEARBothFalse

              Appears when this switch is activated.

              SW_ABothFalse

              If used, the Launch Star will be shrunken an unusable until the switch is activated.

              SW_BBothFalse

              Once activated, the Launch Star will disappear. If the switch gets deactivated again, it will reappear.

              SW_AWAKEBothFalse

              Enables rendering and resumes updates when this switch is active.

              Talking

              NameGamesRequired?DescriptionValues
              MessageSMG2False

              Optional text to be displayed on its center. The text dialogue's label format is SuperSpinDriver%03d, where %03d is the text message ID.

                Setup

                NameGamesRequired?DescriptionValues
                RailBothTrue

                The path that the player will fly along.

                  GroupBothFalse

                  Used to group the Launch Star with a TicoFat-like object. The objects in this group will appear once the TicoFat-like object disappears.

                    CameraBothFalse

                    Used when flying. Multiple camera configurations can be used, the count needs to be specified by Obj_arg3, though. Furthermore, 出現イベント用 is used for appearance.

                      DemoCastBothFalse

                      Can take part in a cutscene.

                        BaseMtxFollowTargetSMG2False

                        Can be followed by another BaseMtxFollower object.