An area that manipulates a switch once the player enters it. The logic and several additional conditions can be specified.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | Both | False | Deactivate Outside Area?: If enabled, SW_A will be disabled again after leaving the area. | |
Obj_arg1 | Boolean | Both | False | Negate Output?: If set, SW_A will be deactivated instead. | |
Obj_arg2 | Boolean | Both | False | Ground Use Only?: If set, the player must be on the ground to activate SW_A. | |
Obj_arg4 | Integer | SMG2 | False | Riddle SFX Type: Specifies what sound effect to play after updating SW_A's state. This only occurs once per area. |
|
Obj_arg5 | Integer | SMG2 | False | Required Rush Condition: Specifies what special rush condition is needed to activate the switch. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_A | Both | True | The event to trigger when Mario enters the area. |
SW_B | Both | False | If used, this switch needs to be activated in order to make this area manipulate SW_A. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
BaseMtxFollower | Both | False | Can follow another BaseMtxFollowTarget object. |