Provides NOT gate logic for switches. There are two possible outcomes. If SW_B and SW_A are activated, SW_A will be deactivated. If SW_B and SW_A are deactivated, SW_A will be activated.
Name | Games | Required? | Description |
---|---|---|---|
SW_A | Both | True | Secondary input, also functions as output. |
SW_B | Both | True | Primary input switch. |
Name | Games | Description |
---|---|---|
DemoSimpleCast | SMG2 | Continues movement during cutscenes, NPC conversations, etc. |