Provides NOT gate logic for switches. There are two possible outcomes. If SW_B and SW_A are activated, SW_A will be deactivated. If SW_B and SW_A are deactivated, SW_A will be activated.
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_A | Both | True | Secondary input, also functions as output. | 
| SW_B | Both | True | Primary input switch. | 
| Name | Games | Description | 
|---|---|---|
| DemoSimpleCast | SMG2 | Continues movement during cutscenes, NPC conversations, etc. |