A platform that can move and rotate when SW_A gets activated. If the switch gets deactivated again, the platform returns to its original placement.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | X Offset: How far to move the object from its position on the X-axis. Default is 0. | |
Obj_arg1 | Float | SMG2 | False | Y Offset: How far to move the object from its position on the Y-axis. Default is 0. | |
Obj_arg2 | Float | SMG2 | False | Z Offset: How far to move the object from its position on the Z-axis. Default is 0. | |
Obj_arg3 | Float | SMG2 | False | X Rotation: How much to rotate object around the X-axis. Default is 0. | |
Obj_arg4 | Float | SMG2 | False | Y Rotation: How much to rotate object around the Y-axis. Default is 0. | |
Obj_arg5 | Float | SMG2 | False | Z Rotation: How much to rotate object around the Z-axis. Default is 0. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | SMG2 | False | Applies the offset and rotation to the object's placement when activated. When deactivated again, the object returns to its original placement. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |