An undead enemy that moves on a set path. It cannot be defeated by any means, however, it will hide for a short amount of time when using the Spin Attack nearby. It can be defeated using fireballs, the Rainbow power-up and Koopa Shell light beams.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Float | SMG2 | False | Movement Speed: The rate at which it moves. If not set to -1, it will also enable gravity calculation. Default is 5. | |
| Point_arg0 | Integer | SMG2 | False | Hide Type: If set to 0, this point allows the Octoboo to hide. In order to hide an Octoomba properly, this needs to be set to 0 for the first and last point of a path segment. | 
 | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. | 
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Rail | SMG2 | True | The path that it moves on. | |
| Group | SMG2 | False | If one Octoboo from this group gets frozen by the Orange Luma, all Octoboos will stop moving. | |
| ClippingGroup | SMG2 | False | Objects in this group are always clipped together. | 
| Name | Games | Description | 
|---|---|---|
| Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |