Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: TereboGroup

A generator that creates a group of Octoboos that move on a set path. Obj_arg6 needs to be configured as the default number of Octoboos is 0.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatSMG2False

Movement Speed: The rate at which the Octoboos moves. If not set to -1, it will also enable gravity calculation. Default is 5.

    Obj_arg6IntegerSMG2False

    Number of Octoboos: The number of Octoboos. Default is 0.

      Obj_arg7FloatSMG2False

      Octoboo Spacing: The distance between each Octoboo. If the value is 0, the Octoboos will be evenly laid out on the path. Default is 0.

        Point_arg0IntegerSMG2False

        Hide Type: If set to 0, this point allows the Octoboos to hide. In order to hide an Octoomba properly, this needs to be set to 0 for the first and last point of a path segment.

        • -1: Don't allow hiding
        • 0: Allow hiding

        Switches

        NameGamesRequired?Description
        SW_APPEARSMG2False

        The Octoboos and Octoboos will appear when this switch is activated.

        SW_AWAKESMG2False

        The Octoboos will become visible and resume movement when this switch is activated.

        Setup

        NameGamesRequired?DescriptionValues
        RailSMG2True

        The path that the Octoboos moves on.

          GroupSMG2False

          If one Octoboo from this group gets frozen by the Orange Luma, all Octoboos will stop moving.

            ClippingGroupSMG2False

            Objects in this group are always clipped together.

              Properties

              NameGamesDescription
              Player2TargetableSMG2

              The Octoboos can be targeted and frozen by player 2.