A generator that creates a group of Octoboos that move on a set path. Obj_arg6 needs to be configured as the default number of Octoboos is 0.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | Movement Speed: The rate at which the Octoboos moves. If not set to -1, it will also enable gravity calculation. Default is 5. | |
Obj_arg6 | Integer | SMG2 | False | Number of Octoboos: The number of Octoboos. Default is 0. | |
Obj_arg7 | Float | SMG2 | False | Octoboo Spacing: The distance between each Octoboo. If the value is 0, the Octoboos will be evenly laid out on the path. Default is 0. | |
Point_arg0 | Integer | SMG2 | False | Hide Type: If set to 0, this point allows the Octoboos to hide. In order to hide an Octoomba properly, this needs to be set to 0 for the first and last point of a path segment. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The Octoboos and Octoboos will appear when this switch is activated. |
SW_AWAKE | SMG2 | False | The Octoboos will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | SMG2 | True | The path that the Octoboos moves on. | |
Group | SMG2 | False | If one Octoboo from this group gets frozen by the Orange Luma, all Octoboos will stop moving. | |
ClippingGroup | SMG2 | False | Objects in this group are always clipped together. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | The Octoboos can be targeted and frozen by player 2. |