A ghost enemy that will hide when looked at by the player. If the player turns away, it will go after the player to attack them. When the player is using the Boo power-up, it will chase the player. It can be defeated using fireballs, the Rainbow power-up and Koopa Shell light rays. Furthermore, it will be defeated when it enters a GlaringLightArea or a SunLightArea. If the object is called TeresaChief, it will spawn a Power Star when defeated, however, this requires a properly configured Scenario entry.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Appearance Type: How the Boo appears. |
|
Obj_arg1 | Float | SMG2 | False | Matter Splatter Drop Size: The radius of the Matter Splatter drop. Default is 0 which disables the drop. | |
Obj_arg6 | Integer | Both | False | Toad/Luma Color: The color frame of the Toad or Luma contained inside the cage. | |
Obj_arg7 | Integer | Both | False | Item Type: The item that is displayed inside the cage. 6 also creates a Key, all other values create a Coin. If the object is TeresaChief, it will always spawn a Power Star instead. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_DEAD | Both | False | Gets activated when it dies. |
SW_A | Both | False | Activated by the Key that will be spawned if Obj_arg7 is set to 6. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values | Exclusives? |
---|---|---|---|---|---|
Rail | Both | False | The optional path that it can move on. | ||
ClippingGroup | SMG2 | False | Objects in this group are always clipped together. | ||
AppearPowerStar | Both | True | Spawned after defeating it. |
|
Name | Games | Description |
---|---|---|
Player2Targetable | Both | Can be targeted and frozen by player 2. |
YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |