A large Boo surrounded by four smaller Boos that can move on a path or move forwards indefinitely. They damage the player upon contact. It will be defeated when it enters a GlaringLightArea or a SunLightArea. If Obj_arg2 is set, it will spawn a Power Star when defeated, however, this requires a properly configured Scenario entry.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | Movement Speed: The rate at which it moves. Default is 10. | |
Obj_arg1 | Float | SMG2 | False | Matter Splatter Drop Size: The radius of the Matter Splatter drop. Default is 0 which disables the drop. | |
Obj_arg2 | Integer | SMG2 | False | Power Star Type: If non-negative, it will register and spawn a Power Star. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_DEAD | SMG2 | False | Gets activated when it dies. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | SMG2 | False | The optional path that it can move on. | |
AppearPowerStar | SMG2 | False | Spawned after defeating it. |