A bigger Luma that requests a certain number of Star Bits. If the player feeds them the requested amount, it will transform, disappear and activate a switch. If the player has fed it all the Star Bits before and Obj_arg7 is not -1, it will disappear immediately and activate the switch. There should only be one per stage. When it transforms, it tries to move on a path, however, this is optional. Despite there only being 7 instances of TicoFat in SMG1, the game's save data can handle more.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG1 | False | Broken Item Type: The item that spawns upon feeding the Luma. This can freeze the game, for some reason. |
|
| Obj_arg1 | Integer | SMG1 | False | Requested Star Bits: The number of requested Star Bits. Default is 10. | |
| Obj_arg2 | Boolean | SMG1 | False | Skip First Dialogue?: If set, the first message will be skipped, meaning the player can feed the Luma right away. | |
| Obj_arg4 | Float | SMG1 | False | Transforming Speed: The speed the Luma travels when transforming. | |
| Obj_arg7 | Integer | SMG1 | False | Save Data: The save data slot that keeps track of the number of star bits fed. Setting this to -1 will make the Hungry Luma respawn every time. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Rail | SMG1 | False | The path that it can move on after eating the player's Star Bits. |