Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: TicoFat

A bigger Luma that requests a certain number of Star Bits. If the player feeds them the requested amount, it will transform, disappear and activate a switch. If the player has fed it all the Star Bits before and Obj_arg7 is not -1, it will disappear immediately and activate the switch. There should only be one per stage. When it transforms, it tries to move on a path, however, this is optional. Despite there only being 7 instances of TicoFat in SMG1, the game's save data can handle more.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG1False

Broken Item Type: The item that spawns upon feeding the Luma. This can freeze the game, for some reason.

  • -1: None
  • 0: 1-Up Mushroom
  • 1: Life Mushroom
Obj_arg1IntegerSMG1False

Requested Star Bits: The number of requested Star Bits. Default is 10.

    Obj_arg2BooleanSMG1False

    Skip First Dialogue?: If set, the first message will be skipped, meaning the player can feed the Luma right away.

      Obj_arg4FloatSMG1False

      Transforming Speed: The speed the Luma travels when transforming.

        Obj_arg7IntegerSMG1False

        Save Data: The save data slot that keeps track of the number of star bits fed. Setting this to -1 will make the Hungry Luma respawn every time.

          Setup

          NameGamesRequired?DescriptionValues
          RailSMG1False

          The path that it can move on after eating the player's Star Bits.