Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: TicoFatCoin

A bigger Luma that requests a certain number of Coins. If the player gives them Coins, it will transform, disappear and activate a switch. If the player already gave it Coins before, it will disappear immediately and activate the switch. There should only be one per stage. When it transforms, it tries to move on a path, however, this is optional.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg1IntegerSMG2False

Requested Coins: The number of requested Coins. Default is 5.

    Obj_arg7BooleanSMG2False

    Special Talking Camera?: If set, it will use the camera with the name 独自会話 when talked to.

      Switches

      NameGamesRequired?Description
      SW_APPEARSMG2False

      Very buggy so it shouldn't be used. The object will appear when this switch is activated, but it will always have appeared even if the switch is deactivated. Deactivating the switch again will fix this, though.

      SW_DEADSMG2False

      Gets activated when it dies.

      SW_ASMG2False

      Gets activated after it disappears. Alternatively, it can be activated or deactivated depending on the used event flow node.

      SW_BSMG2False

      Activated or deactivated depending on the used event flow node.

      SW_AWAKESMG2False

      Enables rendering and resumes updates when this switch is active.

      Talking

      NameGamesRequired?DescriptionValues
      MessageSMG2False

      Its dialogue sequence is part of SceneCommonMessage, meaning that there is no need to set it up individually.

        EventFuncSMG2False

        Object-specific behavior for EventFunc event flow nodes.

        • 0: Show Coin counter
        • 1: Hide Coin counter
        • 2: Synchronize and hide Coin counter
        • 3: Start transformation
        BranchFuncSMG2False

        Object-specific behavior for BranchFunc branch flow nodes.

        • 0: Player has enough Coins?

        Setup

        NameGamesRequired?DescriptionValues
        RailSMG2False

        The path that it can move on after eating the player's Coins.

          CameraSMG2False

          Uses 飛行 when flying. If Obj_arg7 is set, it will use 独自会話 when talked to.

            MarioFaceShipNpcRegisterSMG2False

            Can be registered to a Starship Mario object appearance event.