A bigger Luma that requests a certain number of Coins. If the player gives them Coins, it will transform, disappear and activate a switch. If the player already gave it Coins before, it will disappear immediately and activate the switch. There should only be one per stage. When it transforms, it tries to move on a path, however, this is optional.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg1 | Integer | SMG2 | False | Requested Coins: The number of requested Coins. Default is 5. | |
Obj_arg7 | Boolean | SMG2 | False | Special Talking Camera?: If set, it will use the camera with the name 独自会話 when talked to. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Very buggy so it shouldn't be used. The object will appear when this switch is activated, but it will always have appeared even if the switch is deactivated. Deactivating the switch again will fix this, though. |
SW_DEAD | SMG2 | False | Gets activated when it dies. |
SW_A | SMG2 | False | Gets activated after it disappears. Alternatively, it can be activated or deactivated depending on the used event flow node. |
SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | SMG2 | False | Its dialogue sequence is part of SceneCommonMessage, meaning that there is no need to set it up individually. | |
EventFunc | SMG2 | False | Object-specific behavior for EventFunc event flow nodes. |
|
BranchFunc | SMG2 | False | Object-specific behavior for BranchFunc branch flow nodes. |
|
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | SMG2 | False | The path that it can move on after eating the player's Coins. | |
Camera | SMG2 | False | Uses 飛行 when flying. If Obj_arg7 is set, it will use 独自会話 when talked to. | |
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |