A Hungry Luma that appears when requested on a World map. The number of Star Bits it demands is specified in the World's respective WorldMap data file. Once fed, it will along its path and disappear.
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. However, this shouldn't be used. | 
| SW_DEAD | SMG2 | False | Gets activated when it dies. | 
| SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. | 
| SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. | 
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Message | SMG2 | False | Its dialogue sequence is part of SceneCommonMessage, meaning that there is no need to set it up individually. | |
| EventFunc | SMG2 | False | Object-specific behavior for EventFunc event flow nodes. | 
 | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Rail | Both | True | The path that it moves on after eating Star Bits. | |
| DemoCast | SMG2 | False | Tries to register to the cutscene with the name ハラペコスターピースチコ紹介. | |
| MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |