Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: TicoShopDice

A Luma salesman who sells the player 1-Up Chance Cubes. It can request either Star Bits or Coins. The LuckyDice objects it transforms into have to be linked to it. If the player gives them the requested items, it will transform and disappear.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Requested Item Count: The number of requested items. Default is 30.

    Obj_arg7BooleanSMG2False

    Requests Coins?: If set, it will request Coins instead of Star Bits.

      Switches

      NameGamesRequired?Description
      SW_APPEARSMG2False

      Appears when this switch is activated.

      SW_DEADSMG2False

      Gets activated when it dies.

      SW_ASMG2False

      Activated or deactivated depending on the used event flow node.

      SW_BSMG2False

      Activated or deactivated depending on the used event flow node.

      SW_AWAKESMG2False

      Enables rendering and resumes updates when this switch is active.

      Talking

      NameGamesRequired?DescriptionValues
      MessageSMG2False

      Its dialogue sequence is part of SceneCommonMessage, meaning that there is no need to set it up individually.

        EventFuncSMG2False

        Object-specific behavior for EventFunc event flow nodes.

        • 0: Eat items
        • 1: Show items counter
        • 2: Synchronize and hide items counter
        • 10: Start transformation
        BranchFuncSMG2False

        Object-specific behavior for BranchFunc branch flow nodes.

        • 0: Player has enough Star Bits/Coins?

        Setup

        NameGamesRequired?DescriptionValues
        MarioFaceShipNpcRegisterSMG2False

        Can be registered to a Starship Mario object appearance event.

          Properties

          NameGamesDescription
          YoshiTargetableSMG2

          Can be targeted and licked by Yoshi.