A Luma salesman who sells the player 1-Up Chance Cubes. It can request either Star Bits or Coins. The LuckyDice objects it transforms into have to be linked to it. If the player gives them the requested items, it will transform and disappear.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Requested Item Count: The number of requested items. Default is 30. | |
Obj_arg7 | Boolean | SMG2 | False | Requests Coins?: If set, it will request Coins instead of Star Bits. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_DEAD | SMG2 | False | Gets activated when it dies. |
SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | SMG2 | False | Its dialogue sequence is part of SceneCommonMessage, meaning that there is no need to set it up individually. | |
EventFunc | SMG2 | False | Object-specific behavior for EventFunc event flow nodes. |
|
BranchFunc | SMG2 | False | Object-specific behavior for BranchFunc branch flow nodes. |
|
Name | Games | Required? | Description | Values |
---|---|---|---|---|
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |
Name | Games | Description |
---|---|---|
YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |