A cute star-shaped NPC that can be talked to. It supports various different behaviors. Interestingly, it also creates a cutscene model for Young Master Luma if Obj_arg1 is set to 2, but this is never used.
Name | Type | Games | Required? | Description | Values |
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Obj_arg0 | Integer | SMG2 | False | Color Frame: The color frame to be used. This also specifies what texts should be displayed when feeding it Star Bits. Default is 0. |
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Obj_arg1 | Integer | SMG2 | False | Behavior: Its general behavior. |
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Obj_arg2 | Boolean | SMG2 | False | Disable Dialogue?: If set, the talk controller won't be initialized. In other words, it cannot be talked to. | |
Obj_arg4 | Integer | SMG2 | False | Feed Message: Specifies the texts to be used when feeding it Star Bits. By default, this value is equal to Obj_arg0's value. |
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Obj_arg5 | Boolean | SMG2 | False | Gravity Affects Pose?: If set, its pose will be affected by gravity. | |
Path_arg0 | Float | SMG2 | False | Movement Speed: The rate at which it moves on the path. | |
Path_arg1 | Boolean | SMG2 | False | Start Near Player?: If set, it will start to move from the path coordinate that is closest to the player. Only used if Obj_arg1 is set to 6. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_DEAD | SMG2 | False | Gets activated when it dies. |
SW_A | SMG2 | False | Can be used to start the path movement if Obj_arg1 is set to 6 or 8. Alternatively, it can be activated or deactivated depending on the used event flow node. |
SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
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Message | SMG2 | False | The text dialogue's label format is Tico%03d, where %03d is the text message ID. | |
EventFunc | SMG2 | False | Object-specific behavior for EventFunc event flow nodes. Enables a special talk sequence, however, this won't work since it never gets initialized. Therefore, this is effectively useless. |
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KillFunc | SMG2 | False | Object-specific behavior for KillFunc event flow nodes. |
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BranchFunc | SMG2 | False | Object-specific behavior for BranchFunc branch flow nodes. |
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Name | Games | Required? | Description | Values |
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Rail | SMG2 | False | The path that it moves on. Needed when Obj_arg1 is set to 6 or 8. | |
Group | SMG2 | False | Used to group it crystal cages in Gateway Galaxy. Useless in SMG2, though. | |
DemoCast | SMG2 | False | Can take part in a cutscene. If registered to マリオ顔惑星変化, it cannot be talked to, and it will only turn towards the player. |
Name | Games | Description |
---|---|---|
YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |
DemoSimpleCast | SMG2 | Continues movement during cutscenes, NPC conversations, etc. if placed on Starship Mario. |