A controller that activates SW_A once the specified number of frames have elapsed. SW_B needs to be triggered in order for it to start counting down the frames. The countdown will reset when SW_B gets activated again.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | True | Wait Frames: The time in frames to be elapsed before SW_A gets activated or deactivated. | |
Obj_arg1 | Boolean | SMG2 | False | Negate Output?: If set, SW_A will be deactivated instead of getting activated. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | Both | True | Gets activated or deactivated if SW_B is activated and the targeted time has elapsed. |
SW_B | Both | True | If activated, the frames will be counted down. |