The monkey NPC who will prompt the player to play a scoring mini-game where one has to defeat Pinheads with the Rock power-up. The mini-game controller (TogepinScorer) needs to be linked to it. It will register a Power Star, however, this requires a properly configured Scenario entry. A complex dialogue with flow nodes needs to be set up as well.
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | SMG2 | False | The text dialogue's label format is TogepinAttackMan%03d, where %03d is the text message ID. | |
EventFunc | SMG2 | False | Object-specific behavior for EventFunc event flow nodes. |
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AnimeFunc | SMG2 | False | Object-specific behavior for AnimeFunc event flow nodes. |
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BranchFunc | SMG2 | False | Object-specific behavior for BranchFunc branch flow nodes. |
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Name | Games | Required? | Description | Values |
---|---|---|---|---|
AppearPowerStar | SMG2 | True | Gets spawned after triggering its EventFunc. | |
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |
Name | Games | Description |
---|---|---|
YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |