An undefeatable enemy that carries a white cone-shaped shell with spikes on its back. It moves on a set path. Tongari turns around while moving and creates bubble particles when hit; Tongari2D always faces sideways and creates smoke clouds when hit.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | Movement Speed: The rate at which it moves on the path. Default is 2. | |
Obj_arg1 | Boolean | SMG2 | False | Use Collision Mesh?: If enabled, it will also load its collision mesh. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | SMG2 | True | The path that it moves on. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |