A large stone block obstacle that periodically moves back and forth on a path.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Float | Both | False | Movement Speed: The rate at which it moves on the path. Default is 10. | |
| Obj_arg1 | Integer | Both | False | Wait Time: The time in frames it waits before it moves again. Default is 120. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. | 
| SW_B | SMG2 | False | If used, the object won't move until this switch gets activated. | 
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Rail | Both | True | The path that it moves on. | |
| ClippingGroup | Both | False | Objects in this group are always clipped together. | |
| DemoCast | Both | False | Can take part in a cutscene. | |
| BaseMtxFollowTarget | SMG2 | False | Can be followed by another BaseMtxFollower object. |