Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: TubeSliderDamageObj

A generator that creates Spiky Plants and lays them out on a tube slide. It needs to be linked to a proper TubeSlider instance. When configuring the object, one has to be careful with the settings because some Spiky Plants may not get positioned correctly.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Broken Variant Type: Specifies what model to load. Since the model TubeSliderFire has been removed, using this setting without a proper model will crash the game. Default is 0.

  • 0: Spiky Plant
  • 1: Fire (crashes)
Obj_arg1IntegerSMG2False

Width: The number of Spiky Plant lines. Should be greater than or equal to 1. Default is 1.

    Obj_arg2IntegerSMG2False

    Length: The number of Spiky Plant rows. Should be greater than or equal to 1. Default is 1.

      Obj_arg3FloatSMG2False

      Edge Offset: The offset from the tube's edge at which the objects should be placed. Default is 0.

        Obj_arg4FloatSMG2False

        Row Distance: The distance between the rows. Default is 500.

          Obj_arg5FloatSMG2False

          Starting Angle: The angle around the tube slide from which the objects will be placed. Default is 180.

            Obj_arg6FloatSMG2False

            Valid Degrees: The degrees of the tube segment that the objects occupy. Default is 0.

              Obj_arg7FloatSMG2False

              Twist Angle: The amount of degrees it twists around counterclockwise. Default is 0.

                Properties

                NameGamesDescription
                Player2TargetableSMG2

                Can be targeted and frozen by player 2.