A generator that creates Spiky Plants and lays them out on a tube slide. It needs to be linked to a proper TubeSlider instance. When configuring the object, one has to be careful with the settings because some Spiky Plants may not get positioned correctly.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Broken Variant Type: Specifies what model to load. Since the model TubeSliderFire has been removed, using this setting without a proper model will crash the game. Default is 0. |
|
Obj_arg1 | Integer | SMG2 | False | Width: The number of Spiky Plant lines. Should be greater than or equal to 1. Default is 1. | |
Obj_arg2 | Integer | SMG2 | False | Length: The number of Spiky Plant rows. Should be greater than or equal to 1. Default is 1. | |
Obj_arg3 | Float | SMG2 | False | Edge Offset: The offset from the tube's edge at which the objects should be placed. Default is 0. | |
Obj_arg4 | Float | SMG2 | False | Row Distance: The distance between the rows. Default is 500. | |
Obj_arg5 | Float | SMG2 | False | Starting Angle: The angle around the tube slide from which the objects will be placed. Default is 180. | |
Obj_arg6 | Float | SMG2 | False | Valid Degrees: The degrees of the tube segment that the objects occupy. Default is 0. | |
Obj_arg7 | Float | SMG2 | False | Twist Angle: The amount of degrees it twists around counterclockwise. Default is 0. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |