A destroyable map object with a model and optional collision. When hit by a nearby explosion, it will disappear immediately. Further, it rotates and optionally move on a set path. It also supports optional Low, Middle, and Bloom models.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Path_arg1 | Integer | SMG1 | False | Movement Type: How the object behaves once it reaches the last path point. |
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| Path_arg4 | Integer | SMG1 | False | Initial Position Type: The object's initial position. |
|
| Point_arg0 | Integer | SMG1 | False | Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point. | |
| Point_arg1 | Integer | SMG1 | False | Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point. | |
| Point_arg5 | Integer | SMG1 | False | Stop Time: The time in frames the object waits at this point before it continues moving again. | |
| Point_arg7 | Integer | SMG1 | False | Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point. |
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| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| MoveConditionType | SMG1 | False | Move Start Type: How the platform starts moving. |
|
| RotateSpeed | SMG1 | False | Rotation Speed: How fast the object rotates. Default is 0. | |
| SignMotionType | SMG1 | False | Shake Start Type: Specifies whether the object will shake before it starts moving or not. |
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| Name | Games | Required? | Description |
|---|---|---|---|
| SW_DEAD | SMG1 | False | Gets activated when destroyed. |
| SW_B | SMG1 | False | If used, the object won't move until this switch gets activated. |
| SW_AWAKE | SMG1 | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Rail | SMG1 | False | The path that it can move on. | |
| ClippingGroup | SMG1 | False | Objects in this group are always clipped together. | |
| DemoCast | SMG1 | False | Can take part in a cutscene. | |
| BaseMtxFollowTarget | SMG1 | False | Can be followed by another BaseMtxFollower object. |