Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: UFOKinoko

A mushroom-shaped spaceship that acts as a platform. It can rotate and move on a path as well, although the latter needs to be enabled through specific means.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Color Frame: The color frame to be used

  • -1: Red
  • 1: Green
  • 2: Yellow
  • 3: Blue
  • 4: Purple
Obj_arg7BooleanBothFalse

Disable LOD Control?: If set, the LOD controller will be disabled.

    Path_arg1IntegerBothFalse

    Movement Type: How the object behaves once it reaches the last path point.

    • -1: Stops at last point
    • 1: Moves back towards first point
    • 2: Warps back to first point
    Path_arg2IntegerBothFalse

    Indicator Dots Type: Specifies whether the orange indicator dots should be used and how they are displayed. However, this also requires ShadowType to be set to 1.

    • -1: Don't use indicator dots
    • 1: Draw dots on path
    • 2: Draw dots but disappear one by one when passed by
    • 3: Use bigger dots for path points
    Path_arg4IntegerBothFalse

    Initial Position Type: The object's initial position.

    • -1: Start at nearest position on path
    • 1: Start at nearest path point
    • 2: Start at first path point
    Path_arg5IntegerSMG2False

    Snapping Speed: If used, the object stays at its original position and moves to its actual position on the path. This setting specifies how fast the object snaps back into its original position. The higher the value is, the slower it moves.

      Point_arg0IntegerBothFalse

      Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point.

        Point_arg1IntegerBothFalse

        Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point.

          Point_arg5IntegerBothFalse

          Stop Time: The time in frames the object waits at this point before it continues moving again.

            Point_arg7IntegerBothFalse

            Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point.

            • -1: Point_arg0 specifies movement speed
            • 1: Point_arg0 specifies time until next point

            MapParts arguments

            NameGamesRequired?DescriptionValues
            MoveConditionTypeBothFalse

            Move Start Type: How the platform starts moving.

            • 0: Already moving
            • 1: Moves once stepped on, needs to be stepped on again when it reaches the last point
            • 2: Moves once stepped on
            RotateSpeedBothFalse

            Rotation Speed / Time: How fast the object rotates. If RotateAccelType is set to 2, this specifies the time in frames it takes to rotate to the specified angle.

              RotateAngleBothFalse

              Rotation Angle: How many degrees it rotates. If RotateAccelType is not 2, 0 equals 360 which means it will rotate indefinitely.

                RotateAxisBothFalse

                Rotation Axis: The object's axis to rotate around.

                • 0: X-axis
                • 1: Y-axis
                • 2: Z-axis
                RotateAccelTypeBothFalse

                Rotation Speed Type: Decides whether RotateSpeed specifies the rotation speed, acceleration, or the time it takes to rotate to the specified angle.

                • -1: RotateSpeed specifies fixed rotation speed
                • 1: RotateSpeed specifies maximum rotation speed
                • 2: RotateSpeed specifies time until desired angle
                RotateStopTimeBothFalse

                Restart Delay: The time in frames it takes to restart rotation after stopping.

                  RotateTypeBothFalse

                  Rotation Type: Specifies how the object should continue rotating after reaching the targeted angle.

                  • 0: Stop rotating completely
                  • 1: Rotates again in opposite direction
                  • 2: Rotates again in same direction
                  ShadowTypeBothFalse

                  Enable Indicator Dots: Due to some strange logic, this needs to be set to 1 in order to activate the indicator dots.

                  • 0: Deactivated
                  • 1: Activated
                  SignMotionTypeBothFalse

                  Shake Start Type: Specifies whether the object will shake before it starts moving or not.

                  • 0: Don't shake
                  • 1: Shakes before moving
                  • 2: Shakes before moving
                  • 3: Don't shake
                  • 4: Shakes before moving
                  • 5: Shakes before moving

                  Switches

                  NameGamesRequired?Description
                  SW_APPEARBothFalse

                  Appears when this switch is activated.

                  SW_DEADBothFalse

                  Can be activated when the object is killed through a cutscene action.

                  SW_BBothFalse

                  Causes the platform to start moving on the path once activated.

                  SW_PARAMSMG2False

                  The path movement speed is adjusted with ParamScale while this switch is activated.

                  SW_AWAKEBothFalse

                  Enables rendering and resumes updates when this switch is active.

                  Setup

                  NameGamesRequired?DescriptionValues
                  RailBothFalse

                  The path that it moves on when SW_B or its cutscene functor action gets activated.

                    ClippingGroupBothFalse

                    Objects in this group are always clipped together.

                      DemoCastBothFalse

                      Can take part in a cutscene. It can use a special cutscene functor action under the name UFOキノコ登場 that will cause it to start moving on its path.

                        BaseMtxFollowTargetBothFalse

                        Can be followed by another BaseMtxFollower object.