A large lava enemy that rises up to attack the player. It cannot be defeated by any means, and it remains at a fixed position. Usually, it creates a red indicator volume that is rendered when it attacks, although this effect is hard to notice.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | Rise Height: How far up it rises. Default is 500. | |
Obj_arg1 | Integer | SMG2 | False | Reappear Delay: The time in frames it takes before it returns to its initial position. Default is 20. | |
Obj_arg2 | Integer | SMG2 | False | Rise Delay: The time in frames it takes before it starts to rise up. Default is 30. | |
Obj_arg3 | Boolean | SMG2 | False | Hide Indicator Volume?: If set, the red indicator volume won't be rendered when it attacks. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | SMG2 | False | If used, it will only attack when this switch is activated. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | SMG2 | False | Objects in this group are always clipped together. |