Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: UnbabaSlim

A large rotating lava enemy that cannot be defeated by any means. Usually, it creates a red indicator volume that is rendered when it attacks, although this effect is hard to notice.

MapParts arguments

NameGamesRequired?DescriptionValues
RotateSpeedSMG2False

Rotation Speed / Time: How fast the object rotates. If RotateAccelType is set to 2, this specifies the time in frames it takes to rotate to the specified angle.

    RotateAngleSMG2False

    Rotation Angle: How many degrees it rotates. If RotateAccelType is not 2, 0 equals 360 which means it will rotate indefinitely.

      RotateAxisSMG2False

      Rotation Axis: The object's axis to rotate around.

      • 0: X-axis
      • 1: Y-axis
      • 2: Z-axis
      RotateAccelTypeSMG2False

      Rotation Speed Type: Decides whether RotateSpeed specifies the rotation speed, acceleration, or the time it takes to rotate to the specified angle.

      • -1: RotateSpeed specifies fixed rotation speed
      • 1: RotateSpeed specifies maximum rotation speed
      • 2: RotateSpeed specifies time until desired angle
      RotateStopTimeSMG2False

      Restart Delay: The time in frames it takes to restart rotation after stopping.

        RotateTypeSMG2False

        Rotation Type: Specifies how the object should continue rotating after reaching the targeted angle.

        • 0: Stop rotating completely
        • 1: Rotates again in opposite direction
        • 2: Rotates again in same direction

        Switches

        NameGamesRequired?Description
        SW_BSMG2False

        If used, it will move if and only if this switch is activated.

        SW_PARAMSMG2False

        The rotation speed is adjusted with ParamScale while this switch is activated.

        Setup

        NameGamesRequired?DescriptionValues
        RailSMG2False

        Registered but never used.

          ClippingGroupSMG2False

          Objects in this group are always clipped together.