When entered by the player, compatible objects in the same ViewGroup will render/update if they are in the camera's view. Objects with a View Group ID of 0 will always be active, even without a corresponding ViewGroupCtrlArea.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Integer | Both | False | View Group ID: The ViewGroup of objects that should be rendered. | |
| Obj_arg1 | Integer | Both | False | LOD Mode: Overrides the LOD system by forcing the objects to use the specified LOD mode instead. | 
 | 
| Obj_arg2 | Boolean | SMG2 | False | Disable Shadow Far Clipping?: If set, far clipping of all shadows will be disabled while the player is inside this area. Thus, it temporarily overwrites the settings provided by a ShadowFarClipCtrlArea or a galaxy's ShadowControllerParam file. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. | 
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| BaseMtxFollower | Both | False | Can follow another BaseMtxFollowTarget object. |