A spawner that creates rolling Chomps that move on a set path. The Chomps can be destroyed with the Rainbow power-up, Stretch Plants and explosions. Gold Chomps will spawn a Power Star when defeated. However, this requires a properly configured Scenario entry. In SMG2, a KeySwitch can be linked to WanwanRollingMini that will appear when defeating it.
| Name | Type | Games | Required? | Description | Values | Exclusives? | 
|---|---|---|---|---|---|---|
| Obj_arg0 | Float | Both | False | Rolling Speed: The rate at which it rolls. Default is 10. | ||
| Obj_arg1 | Integer | Both | False | Spawn Delay: The delay in seconds between the spawns. If non-positive, only one instance will spawn. Default is -1. | ||
| Obj_arg3 | Integer | Both | False | Path Roll Time: The time in frames that it rolls on the path before falling down. Default is 45. | ||
| Obj_arg4 | Float | Both | False | Shadow Length: Sets the shadow drop length. Default is 1000. | ||
| Obj_arg5 | Boolean | Both | False | Decelerate When Attacked?: If set, it will decelerate and accelerate again when it successfully damaged an object, such as the player. | ||
| Obj_arg6 | Boolean | SMG2 | False | Use Portal?: If set, the Chomps will emerge from a large black portal. | 
 | |
| Obj_arg7 | Integer | SMG2 | False | Invalid Collision Binder Time: The time in frames that the collision binder will be kept invalidated when it appears. Default is 45. | ||
| Point_arg0 | Integer | Both | False | Fall Type: Specifies how it rolls at this point. | 
 | |
| Point_arg1 | Integer | Both | False | Path Movement Type: Specifies how the movement is affected by the path. | 
 | |
| Point_arg2 | Boolean | Both | False | Follow Tangent?: If set, it will follow the path's tangent until this point has been reached. | ||
| Point_arg3 | Integer | SMG2 | False | Lava Particles: Can be used to enable lava particles when it moves from this point. | 
 | 
| Name | Games | Required? | Description | Exclusives? | 
|---|---|---|---|---|
| SW_APPEAR | Both | True | The Chomps will appear when this switch is activated. | |
| SW_DEAD | SMG2 | False | Gets activated when it dies. | 
 | 
| SW_A | Both | False | Stops spawning more Chomps once activated. | 
| Name | Games | Required? | Description | Values | Exclusives? | 
|---|---|---|---|---|---|
| Rail | Both | True | The path that the Chomps roll on. | ||
| AppearPowerStar | Both | True | Spawned after defeating it. | 
 | 
| Name | Games | Description | 
|---|---|---|
| Player2Targetable | Both | Can be targeted and frozen by player 2. |