Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: WanwanCreator

A spawner that creates rolling Chomps that move on a set path. The Chomps can be destroyed with the Rainbow power-up and explosions. Any non-Gold Chomps can be destroyed by Stretch Plants and Coconuts. With a properly configured Scenario entry, Gold Chomps will spawn a Power Star when defeated in SMG1, and in SMG2, when defeated by WanwanGoal. In SMG2, a KeySwitch can be linked to WanwanRollingMini that will appear when defeating it. If WanwanRollingMini enters WanwanGoal, this will crash the game.

Arguments

NameTypeGamesRequired?DescriptionValuesExclusives?
Obj_arg0FloatBothFalse

Rolling Speed: The rate at which it rolls. Default is 10.

      Obj_arg1IntegerBothFalse

      Spawn Delay: The delay in seconds between the spawns. If non-positive, only one instance will spawn. Default is -1.

          Obj_arg3IntegerBothFalse

          Path Roll Time: The time in frames that it rolls on the path before falling down. Default is 45.

              Obj_arg4FloatBothFalse

              Shadow Length: Sets the shadow drop length. Default is 1000.

                  Obj_arg5BooleanBothFalse

                  Decelerate When Attacked?: If set, it will decelerate and accelerate again when it successfully damaged an object, such as the player.

                      Obj_arg6BooleanSMG2False

                      Use Portal?: If set, the Chomps will emerge from a large black portal.

                        • WanwanRolling
                        Obj_arg7IntegerSMG2False

                        Invalid Collision Binder Time: The time in frames that the collision binder will be kept invalidated when it appears. Default is 45.

                            Point_arg0IntegerBothFalse

                            Fall Type: Specifies how it rolls at this point.

                            • -1: Rolls down quickly
                            • 0: Falls down slowly
                              Point_arg1IntegerBothFalse

                              Path Movement Type: Specifies how the movement is affected by the path.

                              • -1: Don't change path movement
                              • 0: Moves along path starting from this point
                                Point_arg2BooleanBothFalse

                                Follow Tangent?: If set, it will follow the path's tangent until this point has been reached.

                                    Point_arg3IntegerSMG2False

                                    Lava Particles: Can be used to enable lava particles when it moves from this point.

                                    • -1: Disable lava particles
                                    • 0: Enable lava particles

                                      Switches

                                      NameGamesRequired?Description
                                      SW_APPEARBothTrue

                                      The Chomps will appear when this switch is activated.

                                      SW_DEADSMG2False

                                      Gets activated when it dies. If the object isn't WanwanRollingMini, this switch will only activate when defeated by WanwanGoal.

                                      SW_ABothFalse

                                      Stops spawning more Chomps once activated.

                                      Setup

                                      NameGamesRequired?DescriptionValuesExclusives?
                                      RailBothTrue

                                      The path that the Chomps roll on.

                                          AppearPowerStarBothTrue

                                          Spawned after defeating it.

                                            • WanwanRollingGold

                                            Properties

                                            NameGamesDescription
                                            Player2TargetableBoth

                                            Can be targeted and frozen by player 2.