An invisible water current that pushes compatible objects such as the player along a set path. The width and flow speed of the current can be adjusted.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg3 | Boolean | SMG2 | False | Affected By Gravity?: If set, the ring's shape will be affected by gravity. | |
| Obj_arg4 | Boolean | SMG2 | False | Don't Push Into End?: If set, objects won't be forcibly pushed into the last path point, however, they will still get pushed towards the end. | |
| Point_arg0 | Float | SMG2 | False | Flow Speed: The factor used to scale the flow speed. Default is 100. | |
| Point_arg1 | Float | SMG2 | False | Width Scale: The factor used to scale the current's width. Default is 12. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Rail | SMG2 | True | The path that lays out the current's shape. | 
| Name | Games | Description | 
|---|---|---|
| DemoSimpleCast | SMG2 | Continues movement during cutscenes, NPC conversations, etc. |