A wooden box that can be destroyed through most of the player and enemy attacks. It can spawn various different items when destroyed.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Coin Count: The number of Coins to be spawned when destroyed. Default 1. | |
Obj_arg1 | Boolean | Both | False | Remnants Type: Can be used to hide the broken remnants when destroyed. |
|
Obj_arg2 | Integer | Both | False | Star Bit Count: The number of Star Bits to be spawned when destroyed. Default 0. | |
Obj_arg3 | Integer | Both | False | Riddle SFX Type: If enabled, will play a jingle when broken. |
|
Obj_arg4 | Boolean | Both | False | 1-Up Type: Can be used to specify whether a 1-Up Mushroom should be spawned or not. |
|
Obj_arg7 | Integer | Both | False | Power Star ID: The scenario ID of the Power Star to be spawned. -1 does not register a Power Star. |
Name | Games | Required? | Description |
---|---|---|---|
SW_DEAD | Both | False | Gets activated when destroyed. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | Both | False | Objects in this group are always clipped together. The limit of objects is 32 in SMG1 and 96 in SMG2. | |
AppearPowerStar | Both | False | Spawned after destroying it. Requires Obj_arg7 to be set to a proper Power Star ID. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and destroyed by player 2. |