Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: WormEatenPlanet

A set of three giant apples with a burrowing green worm connecting them. Initially, the worm is idle and completely invisible. Its appearance and movement are controlled by switches and the cutscene with the name ムイムイ出現. Its initial appearance is controlled by triggering the cutscene nerve during the part named オオムイムイ出現1回目. When SW_A is activated, it starts the part with the name オオムイムイ出現2回目. Triggering the cutscene nerve then causes the worm to move further. Then, when SW_B is activated, it starts another cutscene part named オオムイムイ出現3回目, and triggering the cutscene nerve causes the worm to move even further. Afterwards, the worm comes to a rest.

Arguments

NameTypeGamesRequired?DescriptionValues
Point_arg0IntegerSMG1False

Worm Behavior: Behavior of the worm on this point.

  • -1: No special behavior
  • 0: The worm enters an apple at this point
  • 1: The worm comes to rest at this point
  • 2: The worm leaves an apple at this point

Switches

NameGamesRequired?Description
SW_ASMG1True

Starts the second movement of the worm.

SW_BSMG1True

Starts the third movement of the worm.

Setup

NameGamesRequired?DescriptionValues
RailSMG1True

The path for the worm to move on.

    DemoCastSMG1False

    Can take part in the cutscene with the name ムイムイ出現.