A set of three giant apples with a burrowing green worm connecting them. Initially, the worm is idle and completely invisible. Its appearance and movement are controlled by switches and the cutscene with the name ムイムイ出現. Its initial appearance is controlled by triggering the cutscene nerve during the part named オオムイムイ出現1回目. When SW_A is activated, it starts the part with the name オオムイムイ出現2回目. Triggering the cutscene nerve then causes the worm to move further. Then, when SW_B is activated, it starts another cutscene part named オオムイムイ出現3回目, and triggering the cutscene nerve causes the worm to move even further. Afterwards, the worm comes to a rest.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Point_arg0 | Integer | SMG1 | False | Worm Behavior: Behavior of the worm on this point. |
|
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_A | SMG1 | True | Starts the second movement of the worm. |
| SW_B | SMG1 | True | Starts the third movement of the worm. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Rail | SMG1 | True | The path for the worm to move on. | |
| DemoCast | SMG1 | False | Can take part in the cutscene with the name ムイムイ出現. |