A collectable yellow chip. Usually five of these are linked together by a YellowChipGroup to trigger a switch to spawn another object, for example a Launch Star. It's usually stationary, but it can move on a path as well.
Name | Type | Games | Required? | Description | Values |
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Obj_arg0 | Integer | Both | True | Yellow Chip Group ID: The group ID of this object, the other Yellow Star Chips and their controller. | |
Obj_arg2 | Integer | Both | False | Shadow Calculation: If set, the shadow's drop direction will use the object's gravity vector instead of calculating the shadow direction once. | |
Obj_arg3 | Boolean | Both | False | Inside Bubble?: If true, the chip will be placed inside an Air Bubble. | |
Obj_arg4 | Float | Both | False | Shadow Length: Sets the shadow drop length. Default is 2000. | |
Obj_arg5 | Integer | Both | False | Shadow Type: Specifies the shadow model type. |
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Path_arg4 | Integer | Both | False | Initial Position Type: The object's initial position. |
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Path_arg5 | Integer | SMG2 | False | Snapping Speed: If used, the object stays at its original position and moves to its actual position on the path. This setting specifies how fast the object snaps back into its original position. The higher the value is, the slower it moves. | |
Point_arg0 | Integer | Both | False | Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point. | |
Point_arg1 | Integer | Both | False | Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point. | |
Point_arg5 | Integer | Both | False | Stop Time: The time in frames the object waits at this point before it continues moving again. | |
Point_arg7 | Integer | Both | False | Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point. |
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Name | Games | Required? | Description | Values |
---|---|---|---|---|
SignMotionType | Both | False | Shake Start Type: Specifies whether the object will shake before it starts moving or not. |
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Name | Games | Required? | Description |
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SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_PARAM | SMG2 | False | The path movement speed is adjusted with ParamScale while this switch is activated. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | Both | False | Specifies the optional path that it can move on. | |
ClippingGroup | Both | False | Objects in this group are always clipped together. |