A gravity area that attracts objects towards collision triangles. This variant uses a box range and ignores the Range setting.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Float | SMG2 | False | Base Distance: The minimum distance used for calculating gravity speed. Default is 2000. | |
| Obj_arg1 | Integer | SMG2 | False | Base Distance Axis: Specifies the axis to use for calculating the distance from the requesting object to this area. Default is -1. |
|
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_A | SMG2 | False | If used, the gravity will be activated when this switch is activated. |
| SW_B | SMG2 | False | If used, the gravity will be activated when this switch is not activated. |
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| BaseMtxFollower | SMG2 | False | Can follow another BaseMtxFollowTarget object. |
| Name | Games | Description |
|---|---|---|
| DemoSimpleCast | SMG2 | Continues movement during cutscenes, NPC conversations, etc. |